Revenant Esports’ 40per cent stake holder is now Creativeland Asia founder Sajan Raj Kurup

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Revenant Esports raised an investment closed to a million dollar from Creativeland Asia creator,chairman, founder Sajan Raj Kurup.  With this investment, Kurup has become a 40per cent stakeholder of Revenant Esports.

On the investment Kurup says, “With the esports sector becoming one the fastest growing industries globally, we are confident of growing to an Rs150 crore company in the next 12 months. It’s a world where we can pair the right message with the perfect idea, to a highly engaged audience – at the right time. I am personally very excited to be a part of this young company’s journey and hope go co-curate endless opportunities that E-sports offers brands today.We have made investments in the past into E-commerce, Agri-Tech, Environment, Healthcare, Education and with Revenant Esports into Entertainment; through our AIF Ventureland Asia. Our focus is to bring a combination of Marketing skills, technology innovations, access to capital pools to help grow garage brands into unicorns.”

The Esports company is currently home to over 25 Esports athletes including various popular mobile titles like Call of Duty Mobile: Multiplayer, Call of Duty Mobile: Battle Royale, PUBGM (Before the ban), Clash of Clans and FreeFire. The acquisition news which was announced today will further help the companies to broaden their reach in the gaming community and promote co-creation of unique experiences for consumers.

Revenant Esports has witnessed exponential growth through 2020 and it is open for casual gamers, pro gamers, aspiring gamers and content creators. 

Revenant Esports founder and CEO Rohit Naresh Jagasia, “Being a gamer myself, I have seen the Esports Industry grown exponentially in the past few years. We aim to be the heart of the Indian Gaming Industry and grow aggressively in competitive esports, virtual and offline events and content. We are a sportsman-run company and will focus on growth through sponsorships, broadcasting, merchandise, tournaments and athlete management.”

So far the esports company has garnered 15,000 active gamers engagement and 20,000 hours (generated in the last two months) of watchtime through their content creator network, tournaments and athletes and it further aims to grow more in the field of esports.