Last year in October, the Centre issued a strict advisory against showcasing betting advertisements on over-the-top (OTT) platforms, such as Netflix, Hotstar, and Amazon...
The Ministry of Electronics and Information Technology (MeitY) recently published draft rules pertaining to online gaming for public consultation. One of its key proposals,...
The All India Gaming Federation (AIGF) has welcomed the draft rules proposed by the Ministry for Electronics and Information Technology (MEITY) today to bring...
The Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Ordinance, 2002 has been challenged before the Madras High Court by the...
With the rise of online gaming sector over the past year, the ecosystem has indeed witnessed a transformation in terms of legislation and best practices. While the KPMG report says there are 420 million casual games users, 92 million RMG card and casual based users, 60 million RMG card and fantasy sports users, ‘India Gaming Report 2021’ by Lumikai and Redseer reports that there were 80 million gamers in 2020. It also surmises that paid gamers will be driving further growth as paid gamers in India are set to approximately become 235 million in 2025.
Behuria has played a key role in the amelioration of India’s policy programs, infrastructure, IT and online transactions structure. He has advised on regulation, strategies and continues to reshape fast-emerging industry segments through their gestation and formative years.
In episode four of G2G news’ flagship video series “Game on with Jay Sayta”, the host explored the entire spectrum of the gaming industry ranging from growth triggers, real money gaming, and future projections with none other than the CEO of the oldest online skill gaming industry body, the All India Gaming Federation (AIGF) Roland Landers.