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University scholar submits thesis on habits and effects of mobile gaming on Sikkim teens

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Aaron E. Lepcha, a scholar from Sikkim, has successfully defended his thesis on “Uses of Mobile Phone gaming and Gratification: A Study on the Responses of Sikkim Teenagers”. Lepcha, a resident of Namprick, Tingvong, Upper Dzongu, Mangan district, conducted the study under the guidance of Dr. Pooja Basnet from the Department of Mass Communication at Sikkim University.

The thesis examines the mobile gaming habit among Sikkimese youths enrolled in 16 different schools of Sikkim and is being regarded as the first study on understanding gaming behaviors and their consequences on teens’ academic performances and social lives.

Until 2019, there were only a few studies conducted in Sikkim on mobile gaming, as it was relatively a new field. The purpose of this study is to learn more about the relationship between gaming and adolescent behavior.

According to the findings of the study, teenagers engage in gaming because it makes them feel good on social, emotional, and achievement levels. This research on the relationship between mobile gaming and teenagers will give provide a foundation for future studies in this domain.

Lepcha is a Gold Medalist in Master’s from Sikkim University’s Department of Mass Communication. The scholar is employed by the Information and Public Relations Department of the Government of Sikkim as a District Information Officer (DIO) in Soreng district.

According to EastMojo, Lepcha presented several papers on a variety of gaming-related themes at national and international conferences in universities all across India throughout his research period, including video gaming and gender, mobile gaming and gratifications, and other related topics.

This research, and future ones on this theme, hold great significance as the number of gamers in the country continues to rise substantially which includes teenagers. According to a report by Dentsu Gaming, the number of active gamers is expected to cross 700 million by 2025 from 507 million in 2021 at a CAGR of 12%. The study also found that females comprise 46% of all gamers. Another study by HP India revealed that more than half of all female gamers consider gaming as a viable career option.

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