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Madhya Pradesh: Esports academy’s registration deadline extended as over 40,000 apply for admission

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India’s first-ever online gaming and esports academy in Madhya Pradesh has received a whopping 40,000-plus applications for 200 seats in the academy. The news of the academy was shared recently by the MP Govt. The academy has also collaborated with popular YouTuber and gamer CarryMinati through his gaming arm Big Bang Gaming.

With so many registrations in such a short amount of time, the sports department has also extended the registration dates for Esports Junior Championship from July 27 to August 1. The registration is currently open for youth aged 12 to 17.

People who were interested but missed the deadline to register can now enter with a team or alone. There is no registration fee, and the players selected in the academy will be announced two weeks after the tournament concludes, as reported by The Economic Times.

Although 80 percent of the seats (160 out of 200) are reserved for gamers from Madhya Pradesh, gamers share the same motivation across the country. With this initiative, other states might get inspired and soon follow the same route, giving even more chances to India’s ever-increasing gaming industry.

Esports academy offering plethora of options to choose from

MP’s Sports Minister Yashodhara Raje Scindia has already revealed that the scope of the academy will not be limited to making future esports champions. She said that it will help the youth to make a career in various industry divisions. With a plethora of options to choose from, streams like content creation, casting, tournament operation, coding, data analysis, game development can be opted.

This will not only nurture talented gamers, but also help grow the video gaming industry as a whole. India is already housing over 400 million gamers, which can easily help the country become one of the biggest gaming hub in the world.

Creating professionals in the gaming industry will also help the country to offer homemade games to the world instead of only consuming what is made by others. It will further help in growth of the Animation, Visual Effects, Gaming, and Comics (AVGC) industry.

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